- Overview
- Changelog
- Crops
- Contents
- Integrations
recicropal
- This mod's seeds and gourd bottles are now added into villager house loot tables.
- Bottle gourd patches now spawn as a vegetation feature in vanilla savanna biomes, in a similar manner to pumpkins.
- New structures are added to villages
- A small pumpkin garden can now be found in taiga villages
- A drinking well can now be found in desert villages
- Gourd bottles now can be used to drink liquids which would trigger in-game effects. Refer to below for further info.
- Gourd bottles now can be used to mix potions and allow multiple potions to be drunk
at the same time.
- The proportion of potions inside the mixture is based on actual real-world concept of molarity.
- The length of potions is scaled based on their proportions. For example, mixing a 3-minute strength and 3-minute invisibility potions would give a 1.5-minute of both when drunk.
- Different types of potion also modifies the resulting length of each drink.
- Splash potions averages the durations of all effects added. This averaging effect
is controlled by the proportions too.
- The more splash potion is in the mix, the more well-distributed the durations become.
- Lingering potions extends the duration of applied effects per drink depending on
their proportions in the mix.
- The more lingering potion is in the mix, the longer the duration of each effects per drink become.
- The maximum length can be achieved here is twice the effect's length. This happens when 100% of the potions in the mix were all lingering.
- Splash potions averages the durations of all effects added. This averaging effect
is controlled by the proportions too.
- Instantaneous effects will wait until enough "moles" or amounts of serving has been drunk.
Like other amounts measured in drinks, this defaults to 250.
- For instance, the player needs to drink 1000 mBs worth of mixture that has 25% instant healing to receive the healing.
- This stacks with other mixtures of the same effect and amplifier.
- Grown bottle gourds now will rot and dry, turning into gourd bottles filled with seeds and surprise!
- A
CHANGELOG.md. Yay! (This is technically release notes but oh well). - Configs. Common and client side.
- Added a new recipe loading condition
recicropal:fluid_tag_empty, accepting a propertytag - Added a new recipe loading condition
recicropal:fluid_exists, accepting a propertyfluid - Added a new recipe loading condition
recicropal:debugfor debug recipes. - A new data-driven drinking system. The player can now drink the contents of gourd
bottles and trigger effects.
- The recipe structure can be described as below.
fluid. Accepting either a fluidtagorfluidID.- If
nbtis provided, it will match for the NBT structured as-is since this uses vanilla'sCodecAPI.
- If
amountspecifies the amount of drunk fluid.- Defaults to allow drinking below the configured drinking amount (250 mB by default) if not specified.
resultsaccepts an array ofdrink_result_typesspecified below.
- By default, this mod comes with honey, milk, and potion fluids and by default they already have recipes.
- Currently, there's only a few
drink_result_types:recicropal:finish_itemwould trigger the effects of given propertyitemwhen it finished being used.recicropal:finish_item_transfer_nbt. Similar to above but transfers the NBT from fluid to the item. Its only use case would be with potion items, assuming other modders actually putting thePotiontag to their fluids.recicropal:heal,recicropal:zap, andrecicropal:set_firefor debug purposes. They might be replaced one day.
- The recipe structure can be described as below.
- Data-driven filling system for gourd bottles. This allows non-
IFluidHandleritems to be used to fill the bottle with configured liquid. The recipe's structure is described as follows.ingredientaccepts items like how vanilla does.- A
fluidproperty.- If
tagis specified. It will harshly pick any fluid that's available in the game with that tag.fluidcan be used for referring a specific fluid ID instead. Do not specify both as it won't make any sense. amountwhich accepts number of amount it should fill.nbtwhich accepts an NBT structured as-is to apply to the fluid.
- If
resultaccepts a serialized ItemStack. Specifying itsCountandidis obligatory. Addtagfor NBTs.- A special property named
process. If this exists, it'll use a hardcoded function with the ID specified. Onlyrecicropal:potionexists currently and should only be used for potions.
- Data-driven pouring system for gourd bottles. Similar to filling but in reverse with
a few exceptions.
fluidproperty behaves like thefluidproperty for drinking recipes but with an additionalamountproperty to specify how much fluid is going to be poured out.- The
amountproperty here defaults to the configured drinking max amount (250 mB by default) if not specified.
- The
- Data-driven mixing system for gourd bottles.
- Fluids can be mixed into the bottle when they differ. This triggers when the bottle itself is tried to be filled as a block and not an item.
- The recipe structured is described as follows.
fluidInandfluidInsideaccepts fluid ingredients similar to drinking recipes.- The recipe would match reciprocally for both of these inputs. For example, specifying water for
fluidInand milk forfluidInsideis the same as specifying water influidInsideand milk in the other.
- The recipe would match reciprocally for both of these inputs. For example, specifying water for
- There's no
amountproperty as this checks only by fluid type and NBT. resultaccepts a fluid similar to filling recipes'fluidproperty except that if noamountproperty is specified, it resorts to just adding theamountsof both amounts of mixed fluids.- A special property named
process. Similar to other aforementioned recipes.
- Potion mixing currently uses built-in potion and mixture fluids.
- Data-driven fluid conversion system for gourd bottle filling and mixing. This is made
mostly for integrations.
- Example recipes can be found within the mod's jar.
- Currently, the
ingressproperty does not do anything special yet.
forge: Addedcropsandvegetablestags to bottle gourds.- Milk fluid inserted into gourd bottles would be converted to
minecraft's milk.- This may make complications when there's other variants of milk.
sereneseasons: Added season tags for seeds and blocks.create:create's potion fluids now automatically convert to this mod's potions.create: Honey fluid inserted to gourd bottles would be converted tocreate's honey.- This may make complications when there's other variants of honey.
cofh_core: Potion fluid inserted to gourd bottles would be converted to this mod's potions.thermal: Gourd bottles now accept syrup bottles for interaction. Syrup can also be drunk.farmersdelight: Gourd bottles now accept milk bottles for interaction.- If this mod exists, milk drinking now follow the rules for milk bottle drinking.
- Gourd bottles now can be emptied in the crafting table.
- Now, only savanna and desert villagers accept trading bottle gourds and water-filled gourd bottles.
- Potions, honey bottles, and milk buckets now can be used to fill gourd bottles.
- Gourd bottle blocks now show the fluid contained graphically.
- Gourd bottle blocks now emit comparator signal.
- Gourd bottles' capacity can now be configured.
- Gourd bottle blocks transfer amount can now be configured.
- Fix minor gourd bottle placement issue (I hope).
- Empty gourd bottles now drop as clean items (without NBT).
- Fix gourd bottles not saving when chunk is not updated.
- Fix trellises not dropping the correct amount of items.
- Fix vine crop base plants having wrong hitboxes when they start to attach to the sides.
- Fix buckets disappearing when failed filling bottles.
- Fix gourd bottles becoming unusable when swapping to a different bottle mid-drinking.
- Fix gourd bottles tooltip not updating as expected.
1.0.0.a
HOTFIX Fix Registrate not being found crashing the game.